

In the catacombs grab a bunch of gun powder (you can measure it later in Jeff's room with his scales and what the note said) Combine the powder and gun powder for explosive. Combine it with the disc to get the catacombs key. Check the disc and follow its pattern to push the portraits correctly (red, yellow, yellow, blue, yellow, red) to get metal stick. Use vinegar on the red key from the tub room (drain the tub, push it from the top) to get the iron gate key and proceed down to the basement.
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Use the flathead on the door panel to undo it, then use the bookmark to figure out the door code (red, green, grey, blue) Also get the picture book on the shelf and check it for the bookmark.
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Use the star screw driver to open it and solve the puzzle (third, first, second) to restore power. Move the shelf to the left of the door to reveal a panel. Back in Jeff's room, use the doll head to reveal the safe and then the code from the attic to open the safe and get the basement key. In the North Hall right side door, put the Yellow Gem into the doll there and turn off the light, then take the doll head and replace it with the lightbulb to reveal a hidden door. The doll is in the North Hall left room (Jeff's Room) and one of its eyes sparkle. 1.25 The fireplace can be lit and the doll burned to get the Yellow Gem, and the attic will now have a number etched in you need. The 2F outside balcony has the code from Jeff for his room box to get powder, as well as the grams needed for the explosive. Grab the guest room key from the dumb waiter and light bulb from the lamp. Head to the attic and get the lighter fluid, then back down to the 1F and into the kitchen and use the lighter, grabbing the rotten meat from the fridge and push the dumbwaiter button to send it to the 2F. The cage room should have its light lit and door closed, then look at the right of the door for the code to the safe. The lighter can make hidden items shimmer when near them on the shelves in the starting room. Take it back after.Ĭlock Room - The order of the red numbers are based on the dates of the deaths in order. Shrine - Use the Red Gem to get the Old Key. Looking at the message of the sun and moon the code it is the third number rotating while the second sits still, then the third number passes it only as its equal - only the second and third numbers are used - the third number rotates while the second is the same and then the third is used again only without rotating, then the final number would be what wasn't used.

Piano - Combine Handkerchief and Soap and wipe the piano, avoid the Oni that will drop down and then go back and investigate. It's not quite every puzzle, but should help. Remember to save constantly, just in case! If you spot any, let me know in the comments. Anna and Shun also make their video game appearance.Īs much as I tried, I have probably failed to squash all the bugs. You are never alone! The Oni always has a chance of appearing! Hide from the immortal demon in lockers, toilet stalls and jail cells, or banish it temporarily using the new item, agrimony.Īll puzzles from the classic game return, as well as several new ones! New areas, along with 6 different endings and the ability for any character to die makes for multiple runs!Īll the cast have been rewritten to include a wide variety of backgrounds and emotions, each with their own agenda and goals that can be revealed during the game.

New story elements and areas, graphics, music, sound, puzzles, expanded character backgrounds as well as multiple endings exist in Ao Oni R while still keeping the principles of the original, such as a low amount of dialogue when possible and the possibility of a fast play through. It is the Ao Oni experience everyone knows and loves, having been rebuilt from the ground up in RPG Maker VX Ace to expand upon the original games ideas while giving it a fresh coat of paint. The 'R' in Ao Oni R can stand for a lot of things - such as reboot, remake, or retelling, but at its core it is a labor of love. They say there is a monster that lives there." What is Ao Oni R? "We heard a rumor about a mansion on the outskirts of town.
